

With added support for masks in the V-Ray Frame Buffer, users can now fine-tune their rendered images with pixel-perfect selections.

Artists and designers can now do more from a single render, extending the most comprehensive visualization toolset on the market. 23, 2021 (GLOBE NEWSWIRE) - Today, Chaos (formerly Chaos Group) released V-Ray 5 for 3ds Max, Update 1, expanding the feature set to include support for masking, new Progressive Caustics, improved translucent materials and more. Larger cache memory, higher memory bandwidth and more cores are better.LOS ANGELES, Calif., Feb. Simulate real-world camera lens effects with new procedurally generated Dust and Scratches.ĬPU: 1st Gen Intel Core or compatible processor with SSE4.2 support (圆4) Optimize your scene with the new memory usage report for textures and objects.Īpply V-Ray Frame Buffer color corrections directly in the Viewport IPR.įaster setup of your scene’s shaders and render effects based on geometry with V-Ray GPU. Quickly add cartoon and cel-shading effects to your 3D projects.Ī general-purpose shader with layered SSS and glossy fresnel reflections on V-Ray GPU. V-RAY NEXT, UPDATE 3 – V-RAY GPU WITH RTX SUPPORT NOW AVAILABLEĮasily isolate textures, materials and geometry to help debug large shading networks in V-Ray IPR and V-Ray GPU IPR. Stop your render at any point and pick up where you left off. Render professional-quality, photorealistic images and animation with adaptive ray tracing technology.Īutomatically remove noise and cut render times by up to 50%. V-Ray GPU renders on CPUs as well as NVIDIA GPUs, to take full advantage of all available hardware. Based on AI-accelerated denoising technology by NVIDIA. That means you work smarter – not harder – by automating steps that used to take up valuable time.Īutomatically analyzes your scene to optimize rendering so you get the best quality in less time.įast new GPU rendering architecture with support for more of your favorite high-end production features. V-Ray Next Scene Intelligence delivers faster ray tracing, cleaner sampling and more accurate rendering.
